Given the root of a binary search tree and a node p in it, return the in-order successor of that node in the BST. If the given node has no in-order successor in the tree, return null.
The successor of a node p is the node with the smallest key greater than p.val.
Example 1:
**Input:** root = [2,1,3], p = 1
**Output:** 2
**Explanation:** 1's in-order successor node is 2. Note that both p and the return value is of TreeNode type.
Example 2:
**Input:** root = [5,3,6,2,4,null,null,1], p = 6
**Output:** null
**Explanation:** There is no in-order successor of the current node, so the answer is null.
Constraints:
The number of nodes in the tree is in the range [1, 104].
-105 <= Node.val <= 105
All Nodes will have unique values.
ac
/**
* Definition for a binary tree node.
* public class TreeNode {
* int val;
* TreeNode left;
* TreeNode right;
* TreeNode(int x) { val = x; }
* }
*/
class Solution {
private TreeNode next;
public TreeNode inorderSuccessor(TreeNode root, TreeNode p) {
next = new TreeNode(Integer.MAX_VALUE);
boolean canFind = findNext(root, (long) p.val + 1);
if (!canFind && next.val == Integer.MAX_VALUE) return null;
return next;
}
private boolean findNext(TreeNode root, long target) {
// exit
if (root == null) return false;
// add smaller one to next
if (root.val >= target && root.val < next.val) next = root;
// handle
if (root.val > target) {
return findNext(root.left, target);
} else if (root.val < target) {
return findNext(root.right, target);
} else {
return true;
}
}
}
2/18/2018 version
/**
* Definition for a binary tree node.
* public class TreeNode {
* int val;
* TreeNode left;
* TreeNode right;
* TreeNode(int x) { val = x; }
* }
*/
class Solution {
public TreeNode inorderSuccessor(TreeNode root, TreeNode p) {
// edge cases
if (root == null || p == null) return null;
TreeNode res = p.right;
while (res != null && res.left != null) res = res.left;
if (res != null) return res;
while (p != root) {
if (p.val < root.val) {
res = root;
root = root.left;
} else if (p.val > root.val) {
root = root.right;
}
}
return res;
}
}
/*
when turn left, save value
*/
ac2: iterative
Genius solution...
// successor
class Solution {
public TreeNode inorderSuccessor(TreeNode root, TreeNode p) {
if (root == null) return null;
if (root.val <= p.val) {
return inorderSuccessor(root.right, p);
} else {
TreeNode left = inorderSuccessor(root.left, p);
return left != null ? left : root;
}
}
}
// predecessor
class Solution {
public TreeNode inorderSuccessor(TreeNode root, TreeNode p) {
if (root == null) return null;
if (root.val >= p.val) {
return inorderSuccessor(root.left, p);
} else {
TreeNode right = inorderSuccessor(root.right, p);
return right != null ? right : root;
}
}
}