1753. Maximum Score From Removing Stones

https://leetcode.com/problems/maximum-score-from-removing-stones

Description

You are playing a solitaire game with three piles of stones of sizes a​​​​​​, b,​​​​​​ and c​​​​​​ respectively. Each turn you choose two different non-empty piles, take one stone from each, and add 1 point to your score. The game stops when there are fewer than two non-empty piles (meaning there are no more available moves).

Given three integers a​​​​​, b,​​​​​ and c​​​​​, return the maximum score you can get.

Example 1:

**Input:** a = 2, b = 4, c = 6
**Output:** 6
**Explanation:** The starting state is (2, 4, 6). One optimal set of moves is:
- Take from 1st and 3rd piles, state is now (1, 4, 5)
- Take from 1st and 3rd piles, state is now (0, 4, 4)
- Take from 2nd and 3rd piles, state is now (0, 3, 3)
- Take from 2nd and 3rd piles, state is now (0, 2, 2)
- Take from 2nd and 3rd piles, state is now (0, 1, 1)
- Take from 2nd and 3rd piles, state is now (0, 0, 0)
There are fewer than two non-empty piles, so the game ends. Total: 6 points.

Example 2:

**Input:** a = 4, b = 4, c = 6
**Output:** 7
**Explanation:** The starting state is (4, 4, 6). One optimal set of moves is:
- Take from 1st and 2nd piles, state is now (3, 3, 6)
- Take from 1st and 3rd piles, state is now (2, 3, 5)
- Take from 1st and 3rd piles, state is now (1, 3, 4)
- Take from 1st and 3rd piles, state is now (0, 3, 3)
- Take from 2nd and 3rd piles, state is now (0, 2, 2)
- Take from 2nd and 3rd piles, state is now (0, 1, 1)
- Take from 2nd and 3rd piles, state is now (0, 0, 0)
There are fewer than two non-empty piles, so the game ends. Total: 7 points.

Example 3:

**Input:** a = 1, b = 8, c = 8
**Output:** 8
**Explanation:** One optimal set of moves is to take from the 2nd and 3rd piles for 8 turns until they are empty.
After that, there are fewer than two non-empty piles, so the game ends.

Constraints:

  • 1 <= a, b, c <= 105

ac

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